![]() Parts are generated in such a way that a random scheme will be chosen to attempt to create some kind of consistency across the boss's uniform, though amongst those themes is the option for utterly random part scrambling. Included in these parts are also basic recolors of several parts conformed to the Wolf3d color palette. The tool will then take parts from different bosses across the entire Wolf3d family of games and layer them on top of the base's sprite sheet. The user can choose an existing Wolf3d boss as a base for generating a new boss. The Boss Generator is a simple tool developed in GameMaker Studio 2 and outputted to HTML. The generator's layout as of the 1-1-2020 update.
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